Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/53297
Title: Interactive surface rendering for medical visualization
Authors: Fang, Anthony 
Sung, Kelvin 
Heng, Pheng-Ann 
Issue Date: 1995
Citation: Fang, Anthony,Sung, Kelvin,Heng, Pheng-Ann (1995). Interactive surface rendering for medical visualization. Proceedings - Graphics Interface : 65-74. ScholarBank@NUS Repository.
Abstract: A data structure and a visibility preprocessing technique are introduced to assist in the manipulation and to accelerate the rendering of the primitives generated by a volumetric surface reconstruction algorithm such as the Marching Cubes Algorithm. A view oriented traversal algorithm of the data structure is described. The traversal scheme allows the ordered display of semi-transparent surfaces. The rendering time of the isosurfaces is reduced by approximating the visibility of the intersected volume cells from a predefined set of viewpoints. Experiments showed that rendering speedups of 2 to 5 times are achieved on MRI and CT datasets.
Source Title: Proceedings - Graphics Interface
URI: http://scholarbank.nus.edu.sg/handle/10635/53297
ISSN: 07135424
Appears in Collections:Staff Publications

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