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|Title:||Interactive surface rendering for medical visualization|
|Authors:||Fang, Anthony |
|Source:||Fang, Anthony,Sung, Kelvin,Heng, Pheng-Ann (1995). Interactive surface rendering for medical visualization. Proceedings - Graphics Interface : 65-74. ScholarBank@NUS Repository.|
|Abstract:||A data structure and a visibility preprocessing technique are introduced to assist in the manipulation and to accelerate the rendering of the primitives generated by a volumetric surface reconstruction algorithm such as the Marching Cubes Algorithm. A view oriented traversal algorithm of the data structure is described. The traversal scheme allows the ordered display of semi-transparent surfaces. The rendering time of the isosurfaces is reduced by approximating the visibility of the intersected volume cells from a predefined set of viewpoints. Experiments showed that rendering speedups of 2 to 5 times are achieved on MRI and CT datasets.|
|Source Title:||Proceedings - Graphics Interface|
|Appears in Collections:||Staff Publications|
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