Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/53297
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dc.titleInteractive surface rendering for medical visualization
dc.contributor.authorFang, Anthony
dc.contributor.authorSung, Kelvin
dc.contributor.authorHeng, Pheng-Ann
dc.date.accessioned2014-05-19T02:56:47Z
dc.date.available2014-05-19T02:56:47Z
dc.date.issued1995
dc.identifier.citationFang, Anthony,Sung, Kelvin,Heng, Pheng-Ann (1995). Interactive surface rendering for medical visualization. Proceedings - Graphics Interface : 65-74. ScholarBank@NUS Repository.
dc.identifier.issn07135424
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/53297
dc.description.abstractA data structure and a visibility preprocessing technique are introduced to assist in the manipulation and to accelerate the rendering of the primitives generated by a volumetric surface reconstruction algorithm such as the Marching Cubes Algorithm. A view oriented traversal algorithm of the data structure is described. The traversal scheme allows the ordered display of semi-transparent surfaces. The rendering time of the isosurfaces is reduced by approximating the visibility of the intersected volume cells from a predefined set of viewpoints. Experiments showed that rendering speedups of 2 to 5 times are achieved on MRI and CT datasets.
dc.sourceScopus
dc.typeConference Paper
dc.contributor.departmentINSTITUTE OF SYSTEMS SCIENCE
dc.contributor.departmentINFORMATION SYSTEMS & COMPUTER SCIENCE
dc.description.sourcetitleProceedings - Graphics Interface
dc.description.page65-74
dc.description.codenPGINE
dc.identifier.isiutNOT_IN_WOS
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