Please use this identifier to cite or link to this item: https://doi.org/10.1186/1745-6215-12-155
Title: Evaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: Study protocol for a randomised control trial
Authors: Kwok, B.C
Mamun, K 
Chandran, M 
Wong, C.H
Keywords: adult
aged
agility
article
body equilibrium
clinical effectiveness
clinical protocol
controlled study
cost effectiveness analysis
daily life activity
falling
fear
fear of falling
female
follow up
frail elderly
home safety
human
intermethod comparison
kinesiotherapy
male
Modified Falls Efficacy Scale
muscle strength
quadriceps femoris muscle
quality of life
randomized controlled trial
randomized controlled trial (topic)
rating scale
rehabilitation care
self report
single blind procedure
sport
treatment outcome
walking
clinical trial
controlled clinical trial
cost benefit analysis
economics
exercise test
falling
health care cost
methodology
middle aged
pathophysiology
prospective study
psychological aspect
recreation
Singapore
time
Accidental Falls
Aged
Aged, 80 and over
Cost-Benefit Analysis
Exercise Test
Exercise Therapy
Fear
Frail Elderly
Health Care Costs
Humans
Middle Aged
Muscle Strength
Postural Balance
Prospective Studies
Quadriceps Muscle
Quality of Life
Research Design
Self Report
Singapore
Single-Blind Method
Time Factors
Treatment Outcome
Video Games
Walking
Issue Date: 2011
Publisher: BMC
Citation: Kwok, B.C, Mamun, K, Chandran, M, Wong, C.H (2011). Evaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: Study protocol for a randomised control trial. Trials 12 : 155. ScholarBank@NUS Repository. https://doi.org/10.1186/1745-6215-12-155
Rights: Attribution 4.0 International
Abstract: Background: Falls are common in frail older adults and often result in injuries and hospitalisation. The Nintendo®Wii™ is an easily available exercise modality in the community which has been shown to improve lower limb strength and balance. However, not much is known on the effectiveness of the Nintendo®Wii™ to improve fall efficacy and reduce falls in a moderately frail older adult. Fall efficacy is the measure of fear of falling in performing various daily activities. Fear contributes to avoidance of activities and functional decline.Methods: This randomised active-control trial is a comparison between the Nintendo WiiActive programme against standard gym-based rehabilitation of the older population. Eighty subjects aged above 60, fallers and non-fallers, will be recruited from the hospital outpatient clinic. The primary outcome measure is the Modified Falls Efficacy Scale and the secondary outcome measures are self-reported falls, quadriceps strength, walking agility, dynamic balance and quality of life assessments.Discussions: The study is the first randomised control trial using the Nintendo Wii as a rehabilitation modality investigating a change in fall efficacy and self-reported falls. Longitudinally, the study will investigate if the interventions can successfully reduce falls and analyse the cost-effectiveness of the programme.Trial registration: Australia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12610000576022. © 2011 Kwok et al; licensee BioMed Central Ltd.
Source Title: Trials
URI: https://scholarbank.nus.edu.sg/handle/10635/178174
ISSN: 1745-6215
DOI: 10.1186/1745-6215-12-155
Rights: Attribution 4.0 International
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