Please use this identifier to cite or link to this item: https://doi.org/10.1186/1745-6215-12-155
DC FieldValue
dc.titleEvaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: Study protocol for a randomised control trial
dc.contributor.authorKwok, B.C
dc.contributor.authorMamun, K
dc.contributor.authorChandran, M
dc.contributor.authorWong, C.H
dc.date.accessioned2020-10-20T08:12:47Z
dc.date.available2020-10-20T08:12:47Z
dc.date.issued2011
dc.identifier.citationKwok, B.C, Mamun, K, Chandran, M, Wong, C.H (2011). Evaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: Study protocol for a randomised control trial. Trials 12 : 155. ScholarBank@NUS Repository. https://doi.org/10.1186/1745-6215-12-155
dc.identifier.issn1745-6215
dc.identifier.urihttps://scholarbank.nus.edu.sg/handle/10635/178174
dc.description.abstractBackground: Falls are common in frail older adults and often result in injuries and hospitalisation. The Nintendo®Wii™ is an easily available exercise modality in the community which has been shown to improve lower limb strength and balance. However, not much is known on the effectiveness of the Nintendo®Wii™ to improve fall efficacy and reduce falls in a moderately frail older adult. Fall efficacy is the measure of fear of falling in performing various daily activities. Fear contributes to avoidance of activities and functional decline.Methods: This randomised active-control trial is a comparison between the Nintendo WiiActive programme against standard gym-based rehabilitation of the older population. Eighty subjects aged above 60, fallers and non-fallers, will be recruited from the hospital outpatient clinic. The primary outcome measure is the Modified Falls Efficacy Scale and the secondary outcome measures are self-reported falls, quadriceps strength, walking agility, dynamic balance and quality of life assessments.Discussions: The study is the first randomised control trial using the Nintendo Wii as a rehabilitation modality investigating a change in fall efficacy and self-reported falls. Longitudinally, the study will investigate if the interventions can successfully reduce falls and analyse the cost-effectiveness of the programme.Trial registration: Australia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12610000576022. © 2011 Kwok et al; licensee BioMed Central Ltd.
dc.publisherBMC
dc.rightsAttribution 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceUnpaywall 20201031
dc.subjectadult
dc.subjectaged
dc.subjectagility
dc.subjectarticle
dc.subjectbody equilibrium
dc.subjectclinical effectiveness
dc.subjectclinical protocol
dc.subjectcontrolled study
dc.subjectcost effectiveness analysis
dc.subjectdaily life activity
dc.subjectfalling
dc.subjectfear
dc.subjectfear of falling
dc.subjectfemale
dc.subjectfollow up
dc.subjectfrail elderly
dc.subjecthome safety
dc.subjecthuman
dc.subjectintermethod comparison
dc.subjectkinesiotherapy
dc.subjectmale
dc.subjectModified Falls Efficacy Scale
dc.subjectmuscle strength
dc.subjectquadriceps femoris muscle
dc.subjectquality of life
dc.subjectrandomized controlled trial
dc.subjectrandomized controlled trial (topic)
dc.subjectrating scale
dc.subjectrehabilitation care
dc.subjectself report
dc.subjectsingle blind procedure
dc.subjectsport
dc.subjecttreatment outcome
dc.subjectwalking
dc.subjectclinical trial
dc.subjectcontrolled clinical trial
dc.subjectcost benefit analysis
dc.subjecteconomics
dc.subjectexercise test
dc.subjectfalling
dc.subjecthealth care cost
dc.subjectmethodology
dc.subjectmiddle aged
dc.subjectpathophysiology
dc.subjectprospective study
dc.subjectpsychological aspect
dc.subjectrecreation
dc.subjectSingapore
dc.subjecttime
dc.subjectAccidental Falls
dc.subjectAged
dc.subjectAged, 80 and over
dc.subjectCost-Benefit Analysis
dc.subjectExercise Test
dc.subjectExercise Therapy
dc.subjectFear
dc.subjectFrail Elderly
dc.subjectHealth Care Costs
dc.subjectHumans
dc.subjectMiddle Aged
dc.subjectMuscle Strength
dc.subjectPostural Balance
dc.subjectProspective Studies
dc.subjectQuadriceps Muscle
dc.subjectQuality of Life
dc.subjectResearch Design
dc.subjectSelf Report
dc.subjectSingapore
dc.subjectSingle-Blind Method
dc.subjectTime Factors
dc.subjectTreatment Outcome
dc.subjectVideo Games
dc.subjectWalking
dc.typeArticle
dc.contributor.departmentDUKE-NUS MEDICAL SCHOOL
dc.description.doi10.1186/1745-6215-12-155
dc.description.sourcetitleTrials
dc.description.volume12
dc.description.page155
dc.published.statepublished
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