Please use this identifier to cite or link to this item:
https://doi.org/10.1186/1745-6215-12-155
DC Field | Value | |
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dc.title | Evaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: Study protocol for a randomised control trial | |
dc.contributor.author | Kwok, B.C | |
dc.contributor.author | Mamun, K | |
dc.contributor.author | Chandran, M | |
dc.contributor.author | Wong, C.H | |
dc.date.accessioned | 2020-10-20T08:12:47Z | |
dc.date.available | 2020-10-20T08:12:47Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Kwok, B.C, Mamun, K, Chandran, M, Wong, C.H (2011). Evaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: Study protocol for a randomised control trial. Trials 12 : 155. ScholarBank@NUS Repository. https://doi.org/10.1186/1745-6215-12-155 | |
dc.identifier.issn | 1745-6215 | |
dc.identifier.uri | https://scholarbank.nus.edu.sg/handle/10635/178174 | |
dc.description.abstract | Background: Falls are common in frail older adults and often result in injuries and hospitalisation. The Nintendo®Wii™ is an easily available exercise modality in the community which has been shown to improve lower limb strength and balance. However, not much is known on the effectiveness of the Nintendo®Wii™ to improve fall efficacy and reduce falls in a moderately frail older adult. Fall efficacy is the measure of fear of falling in performing various daily activities. Fear contributes to avoidance of activities and functional decline.Methods: This randomised active-control trial is a comparison between the Nintendo WiiActive programme against standard gym-based rehabilitation of the older population. Eighty subjects aged above 60, fallers and non-fallers, will be recruited from the hospital outpatient clinic. The primary outcome measure is the Modified Falls Efficacy Scale and the secondary outcome measures are self-reported falls, quadriceps strength, walking agility, dynamic balance and quality of life assessments.Discussions: The study is the first randomised control trial using the Nintendo Wii as a rehabilitation modality investigating a change in fall efficacy and self-reported falls. Longitudinally, the study will investigate if the interventions can successfully reduce falls and analyse the cost-effectiveness of the programme.Trial registration: Australia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12610000576022. © 2011 Kwok et al; licensee BioMed Central Ltd. | |
dc.publisher | BMC | |
dc.rights | Attribution 4.0 International | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.source | Unpaywall 20201031 | |
dc.subject | adult | |
dc.subject | aged | |
dc.subject | agility | |
dc.subject | article | |
dc.subject | body equilibrium | |
dc.subject | clinical effectiveness | |
dc.subject | clinical protocol | |
dc.subject | controlled study | |
dc.subject | cost effectiveness analysis | |
dc.subject | daily life activity | |
dc.subject | falling | |
dc.subject | fear | |
dc.subject | fear of falling | |
dc.subject | female | |
dc.subject | follow up | |
dc.subject | frail elderly | |
dc.subject | home safety | |
dc.subject | human | |
dc.subject | intermethod comparison | |
dc.subject | kinesiotherapy | |
dc.subject | male | |
dc.subject | Modified Falls Efficacy Scale | |
dc.subject | muscle strength | |
dc.subject | quadriceps femoris muscle | |
dc.subject | quality of life | |
dc.subject | randomized controlled trial | |
dc.subject | randomized controlled trial (topic) | |
dc.subject | rating scale | |
dc.subject | rehabilitation care | |
dc.subject | self report | |
dc.subject | single blind procedure | |
dc.subject | sport | |
dc.subject | treatment outcome | |
dc.subject | walking | |
dc.subject | clinical trial | |
dc.subject | controlled clinical trial | |
dc.subject | cost benefit analysis | |
dc.subject | economics | |
dc.subject | exercise test | |
dc.subject | falling | |
dc.subject | health care cost | |
dc.subject | methodology | |
dc.subject | middle aged | |
dc.subject | pathophysiology | |
dc.subject | prospective study | |
dc.subject | psychological aspect | |
dc.subject | recreation | |
dc.subject | Singapore | |
dc.subject | time | |
dc.subject | Accidental Falls | |
dc.subject | Aged | |
dc.subject | Aged, 80 and over | |
dc.subject | Cost-Benefit Analysis | |
dc.subject | Exercise Test | |
dc.subject | Exercise Therapy | |
dc.subject | Fear | |
dc.subject | Frail Elderly | |
dc.subject | Health Care Costs | |
dc.subject | Humans | |
dc.subject | Middle Aged | |
dc.subject | Muscle Strength | |
dc.subject | Postural Balance | |
dc.subject | Prospective Studies | |
dc.subject | Quadriceps Muscle | |
dc.subject | Quality of Life | |
dc.subject | Research Design | |
dc.subject | Self Report | |
dc.subject | Singapore | |
dc.subject | Single-Blind Method | |
dc.subject | Time Factors | |
dc.subject | Treatment Outcome | |
dc.subject | Video Games | |
dc.subject | Walking | |
dc.type | Article | |
dc.contributor.department | DUKE-NUS MEDICAL SCHOOL | |
dc.description.doi | 10.1186/1745-6215-12-155 | |
dc.description.sourcetitle | Trials | |
dc.description.volume | 12 | |
dc.description.page | 155 | |
dc.published.state | published | |
Appears in Collections: | Staff Publications Elements |
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