Please use this identifier to cite or link to this item:
|Title:||A tangible game interface using projector-camera systems||Authors:||Peng, S.
Tangible user interface (TUI)
|Issue Date:||2007||Citation:||Peng, S.,Winkler, S.,Tedjokusumo, J. (2007). A tangible game interface using projector-camera systems. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4551 LNCS (PART 2) : 956-965. ScholarBank@NUS Repository.||Abstract:||We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto a paper board held by the user provides more direct viewing as well as more natural and flexible interaction than bulky HMD's or monitor-based game interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the board with robustness and accuracy. © Springer-Verlag Berlin Heidelberg 2007.||Source Title:||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)||URI:||http://scholarbank.nus.edu.sg/handle/10635/69103||ISBN:||9783540731061||ISSN:||03029743|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Mar 30, 2020
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.