Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/69103
Title: A tangible game interface using projector-camera systems
Authors: Peng, S. 
Winkler, S. 
Tedjokusumo, J. 
Keywords: Augmented reality
Homography calibration
Interface design
Projector-based display
Projector-camera systems
Tangible user interface (TUI)
Tilt-board
Issue Date: 2007
Citation: Peng, S.,Winkler, S.,Tedjokusumo, J. (2007). A tangible game interface using projector-camera systems. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4551 LNCS (PART 2) : 956-965. ScholarBank@NUS Repository.
Abstract: We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto a paper board held by the user provides more direct viewing as well as more natural and flexible interaction than bulky HMD's or monitor-based game interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the board with robustness and accuracy. © Springer-Verlag Berlin Heidelberg 2007.
Source Title: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
URI: http://scholarbank.nus.edu.sg/handle/10635/69103
ISBN: 9783540731061
ISSN: 03029743
Appears in Collections:Staff Publications

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