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https://scholarbank.nus.edu.sg/handle/10635/69103
Title: | A tangible game interface using projector-camera systems | Authors: | Peng, S. Winkler, S. Tedjokusumo, J. |
Keywords: | Augmented reality Homography calibration Interface design Projector-based display Projector-camera systems Tangible user interface (TUI) Tilt-board |
Issue Date: | 2007 | Citation: | Peng, S.,Winkler, S.,Tedjokusumo, J. (2007). A tangible game interface using projector-camera systems. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4551 LNCS (PART 2) : 956-965. ScholarBank@NUS Repository. | Abstract: | We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto a paper board held by the user provides more direct viewing as well as more natural and flexible interaction than bulky HMD's or monitor-based game interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the board with robustness and accuracy. © Springer-Verlag Berlin Heidelberg 2007. | Source Title: | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | URI: | http://scholarbank.nus.edu.sg/handle/10635/69103 | ISBN: | 9783540731061 | ISSN: | 03029743 |
Appears in Collections: | Staff Publications |
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