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https://doi.org/10.1145/1328202.1328255
Title: | AudiOdyssey: An accessible video game for both sighted and non-sighted gamers | Authors: | Glinert, E. Wyse, L. |
Keywords: | accessible design accessible user interface accessible video game experimental game design human computer interaction sight impaired vision impaired |
Issue Date: | 2007 | Citation: | Glinert, E., Wyse, L. (2007). AudiOdyssey: An accessible video game for both sighted and non-sighted gamers. Proceedings of the 2007 Conference on Future Play, Future Play '07 : 251-252. ScholarBank@NUS Repository. https://doi.org/10.1145/1328202.1328255 | Abstract: | Despite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision. Copyright 2007 ACM. | Source Title: | Proceedings of the 2007 Conference on Future Play, Future Play '07 | URI: | http://scholarbank.nus.edu.sg/handle/10635/52065 | ISBN: | 9781595939432 | DOI: | 10.1145/1328202.1328255 |
Appears in Collections: | Staff Publications |
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