Please use this identifier to cite or link to this item: https://doi.org/10.1145/1328202.1328255
Title: AudiOdyssey: An accessible video game for both sighted and non-sighted gamers
Authors: Glinert, E.
Wyse, L. 
Keywords: accessible design
accessible user interface
accessible video game
experimental game design
human computer interaction
sight impaired
vision impaired
Issue Date: 2007
Citation: Glinert, E., Wyse, L. (2007). AudiOdyssey: An accessible video game for both sighted and non-sighted gamers. Proceedings of the 2007 Conference on Future Play, Future Play '07 : 251-252. ScholarBank@NUS Repository. https://doi.org/10.1145/1328202.1328255
Abstract: Despite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision. Copyright 2007 ACM.
Source Title: Proceedings of the 2007 Conference on Future Play, Future Play '07
URI: http://scholarbank.nus.edu.sg/handle/10635/52065
ISBN: 9781595939432
DOI: 10.1145/1328202.1328255
Appears in Collections:Staff Publications

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