Please use this identifier to cite or link to this item: https://doi.org/10.1145/1328202.1328255
DC FieldValue
dc.titleAudiOdyssey: An accessible video game for both sighted and non-sighted gamers
dc.contributor.authorGlinert, E.
dc.contributor.authorWyse, L.
dc.date.accessioned2014-05-05T10:00:35Z
dc.date.available2014-05-05T10:00:35Z
dc.date.issued2007
dc.identifier.citationGlinert, E., Wyse, L. (2007). AudiOdyssey: An accessible video game for both sighted and non-sighted gamers. Proceedings of the 2007 Conference on Future Play, Future Play '07 : 251-252. ScholarBank@NUS Repository. https://doi.org/10.1145/1328202.1328255
dc.identifier.isbn9781595939432
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/52065
dc.description.abstractDespite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision. Copyright 2007 ACM.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1328202.1328255
dc.sourceScopus
dc.subjectaccessible design
dc.subjectaccessible user interface
dc.subjectaccessible video game
dc.subjectexperimental game design
dc.subjecthuman computer interaction
dc.subjectsight impaired
dc.subjectvision impaired
dc.typeConference Paper
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.description.doi10.1145/1328202.1328255
dc.description.sourcetitleProceedings of the 2007 Conference on Future Play, Future Play '07
dc.description.page251-252
dc.identifier.isiutNOT_IN_WOS
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