Please use this identifier to cite or link to this item:
|Title:||AudiOdyssey: An accessible video game for both sighted and non-sighted gamers||Authors:||Glinert, E.
accessible user interface
accessible video game
experimental game design
human computer interaction
|Issue Date:||2007||Citation:||Glinert, E., Wyse, L. (2007). AudiOdyssey: An accessible video game for both sighted and non-sighted gamers. Proceedings of the 2007 Conference on Future Play, Future Play '07 : 251-252. ScholarBank@NUS Repository. https://doi.org/10.1145/1328202.1328255||Abstract:||Despite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision. Copyright 2007 ACM.||Source Title:||Proceedings of the 2007 Conference on Future Play, Future Play '07||URI:||http://scholarbank.nus.edu.sg/handle/10635/52065||ISBN:||9781595939432||DOI:||10.1145/1328202.1328255|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.