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|Title:||The acceptable visual quality of stereoscopic virtual reality architectural visualisation||Authors:||Tan, B.-K.
|Issue Date:||2008||Citation:||Tan, B.-K.,Hii, D.J.C. (2008). The acceptable visual quality of stereoscopic virtual reality architectural visualisation. CAADRIA 2008 - The Association for Computer-Aided Architectural Design Research in Asia: Beyond Computer-Aided Design : 579-586. ScholarBank@NUS Repository.||Abstract:||The realism of VR visualisation is diminished when images look pixelated or forms are faceted instead of smooth. What constitutes acceptable visual quality by viewers? This paper presents the survey results of what is the acceptable visual quality of triangle complexity and texture resolution for full-size VR visualisation on a large screen and serves as a guide to create VR models more efficiently.||Source Title:||CAADRIA 2008 - The Association for Computer-Aided Architectural Design Research in Asia: Beyond Computer-Aided Design||URI:||http://scholarbank.nus.edu.sg/handle/10635/45495|
|Appears in Collections:||Staff Publications|
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