Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/45495
DC FieldValue
dc.titleThe acceptable visual quality of stereoscopic virtual reality architectural visualisation
dc.contributor.authorTan, B.-K.
dc.contributor.authorHii, D.J.C.
dc.date.accessioned2013-10-14T02:33:47Z
dc.date.available2013-10-14T02:33:47Z
dc.date.issued2008
dc.identifier.citationTan, B.-K.,Hii, D.J.C. (2008). The acceptable visual quality of stereoscopic virtual reality architectural visualisation. CAADRIA 2008 - The Association for Computer-Aided Architectural Design Research in Asia: Beyond Computer-Aided Design : 579-586. ScholarBank@NUS Repository.
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/45495
dc.description.abstractThe realism of VR visualisation is diminished when images look pixelated or forms are faceted instead of smooth. What constitutes acceptable visual quality by viewers? This paper presents the survey results of what is the acceptable visual quality of triangle complexity and texture resolution for full-size VR visualisation on a large screen and serves as a guide to create VR models more efficiently.
dc.sourceScopus
dc.subjectStereoscopic
dc.subjectUser perception
dc.subjectVirtual reality
dc.subjectVisualisation
dc.typeConference Paper
dc.contributor.departmentARCHITECTURE
dc.description.sourcetitleCAADRIA 2008 - The Association for Computer-Aided Architectural Design Research in Asia: Beyond Computer-Aided Design
dc.description.page579-586
dc.identifier.isiutNOT_IN_WOS
Appears in Collections:Staff Publications

Show simple item record
Files in This Item:
There are no files associated with this item.

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.