Please use this identifier to cite or link to this item:
https://scholarbank.nus.edu.sg/handle/10635/39393
Title: | Improving rendering performance by texture-map-based triangle strips | Authors: | Yang, Y. Tulika, M. HUANG ZHIYONG |
Keywords: | Caching Geometry compression Rendering performance Texture mapping |
Issue Date: | 2004 | Citation: | Yang, Y., Tulika, M., HUANG ZHIYONG (2004). Improving rendering performance by texture-map-based triangle strips. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics 16 (6) : 740-746. ScholarBank@NUS Repository. | Abstract: | Improving the rendering performance is a basic problem for computer graphics system. The aim is to investigate the impact on the rendering performance of some geometry compression methods. These methods are devised to optimize the use of the vertex cache. We will study how they interact with the on-chip texture cache. Based on the study, one simple method of improving rendering by texture-map-based triangle strips is proposed to balance the use of the vertex and texture caches. We have conducted the experiments to show the effectiveness of this method. | Source Title: | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics | URI: | http://scholarbank.nus.edu.sg/handle/10635/39393 | ISSN: | 10039775 |
Appears in Collections: | Staff Publications |
Show full item record
Files in This Item:
There are no files associated with this item.
Google ScholarTM
Check
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.