Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/39393
Title: Improving rendering performance by texture-map-based triangle strips
Authors: Yang, Y.
Tulika, M. 
HUANG ZHIYONG 
Keywords: Caching
Geometry compression
Rendering performance
Texture mapping
Issue Date: 2004
Citation: Yang, Y., Tulika, M., HUANG ZHIYONG (2004). Improving rendering performance by texture-map-based triangle strips. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics 16 (6) : 740-746. ScholarBank@NUS Repository.
Abstract: Improving the rendering performance is a basic problem for computer graphics system. The aim is to investigate the impact on the rendering performance of some geometry compression methods. These methods are devised to optimize the use of the vertex cache. We will study how they interact with the on-chip texture cache. Based on the study, one simple method of improving rendering by texture-map-based triangle strips is proposed to balance the use of the vertex and texture caches. We have conducted the experiments to show the effectiveness of this method.
Source Title: Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
URI: http://scholarbank.nus.edu.sg/handle/10635/39393
ISSN: 10039775
Appears in Collections:Staff Publications

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