Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/170744
Title: Using Interactive Digital Gaming to Facilitate Learning in E-Commerce Logistics
Authors: Abdul Rahim, Za'aba
Lindawati 
De Souza, R 
Keywords: Digital Game
E-Commerce Logistics
Evaluation
Facilitate Learning
Serious game
Issue Date: 18-Mar-2018
Citation: Abdul Rahim, Za'aba, Lindawati, De Souza, R (2018-03-18). Using Interactive Digital Gaming to Facilitate Learning in E-Commerce Logistics. The Fourteenth International Conference on eLearning for Knowledge-Based Society 26 : 4.1-4.8. ScholarBank@NUS Repository.
Abstract: Serious gaming has shown its potential for motivating and facilitating learning with examples of implementation in healthcare and military training. In an eLearning context, it engages and promotes understanding of specific and complex concepts. This paper focuses on developing an interactive digital game to facilitate learning in an e-Commerce logistics. Based on our preliminary evaluation with a small group of students, we are able to validate that ourdigital game was effective in deepening the students’ understanding of e-Commerce logistics.
Source Title: The Fourteenth International Conference on eLearning for Knowledge-Based Society
URI: https://scholarbank.nus.edu.sg/handle/10635/170744
ISSN: 08587027
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