Please use this identifier to cite or link to this item: https://doi.org/10.1007/978-3-642-16638-9_30
Title: Motivations for rereading in interactive stories: A preliminary investigation
Authors: Mitchell, A. 
Keywords: close readings
interactive fiction
player motivations
Rereading
Issue Date: 2010
Citation: Mitchell, A. (2010). Motivations for rereading in interactive stories: A preliminary investigation. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6432 LNCS : 232-235. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-16638-9_30
Abstract: This paper describes a preliminary investigation into the concept of rereadability in interactive stories. Through a close reading of the text-based interactive fiction Alabaster, seven possible motivations for rereading an interactive story are identified. This close reading suggests that, while there are many ways in which rereadability in interactive stories is similar to rereadability in traditional (non-interactive) fiction, there are also forms of rereadability that are unique to interactive storytelling. © 2010 Springer-Verlag.
Source Title: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
URI: http://scholarbank.nus.edu.sg/handle/10635/114217
ISBN: 3642166377
ISSN: 03029743
DOI: 10.1007/978-3-642-16638-9_30
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