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Title: A motivational framework for analyzing player and virtual agent behavior
Authors: Bostan, B. 
Keywords: Behavioral architecture
Player modeling
Virtual agents
Issue Date: Dec-2009
Citation: Bostan, B. (2009-12). A motivational framework for analyzing player and virtual agent behavior. Entertainment Computing 1 (3-4) : 139-146. ScholarBank@NUS Repository.
Abstract: Today's digital entertainment industry uses different approaches to establish believable agents with personality and to analyze the goal-directed behavior of game players. Academic research in this area usually focuses on one facet of personality - for example, only on emotions or character traits. The techniques applied to create non-player characters can hardly be used to analyze player interactions or choices in a computer game. The present study proposes a motivational framework to predict goal-directed behavior of both player and non-player characters in a computer game and explores the opportunities of using a Player and Agent Personality Database (PAPD) based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by both situational and personal factors that are represented with an equation that determines the likelihood of the occurrence of a behavior. The framework represented by this study takes into account psychological needs, interactions between these needs, general behavioral patterns, lower-order and higher-order personality traits for analyzing gaming experiences and player/non-player choices in a computer game. © 2010 International Federation for Information Processing.
Source Title: Entertainment Computing
ISSN: 18759521
DOI: 10.1016/j.entcom.2010.09.002
Appears in Collections:Staff Publications

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