Please use this identifier to cite or link to this item:
https://doi.org/10.1016/j.entcom.2010.09.002
DC Field | Value | |
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dc.title | A motivational framework for analyzing player and virtual agent behavior | |
dc.contributor.author | Bostan, B. | |
dc.date.accessioned | 2014-11-28T06:34:14Z | |
dc.date.available | 2014-11-28T06:34:14Z | |
dc.date.issued | 2009-12 | |
dc.identifier.citation | Bostan, B. (2009-12). A motivational framework for analyzing player and virtual agent behavior. Entertainment Computing 1 (3-4) : 139-146. ScholarBank@NUS Repository. https://doi.org/10.1016/j.entcom.2010.09.002 | |
dc.identifier.issn | 18759521 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/112675 | |
dc.description.abstract | Today's digital entertainment industry uses different approaches to establish believable agents with personality and to analyze the goal-directed behavior of game players. Academic research in this area usually focuses on one facet of personality - for example, only on emotions or character traits. The techniques applied to create non-player characters can hardly be used to analyze player interactions or choices in a computer game. The present study proposes a motivational framework to predict goal-directed behavior of both player and non-player characters in a computer game and explores the opportunities of using a Player and Agent Personality Database (PAPD) based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by both situational and personal factors that are represented with an equation that determines the likelihood of the occurrence of a behavior. The framework represented by this study takes into account psychological needs, interactions between these needs, general behavioral patterns, lower-order and higher-order personality traits for analyzing gaming experiences and player/non-player choices in a computer game. © 2010 International Federation for Information Processing. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1016/j.entcom.2010.09.002 | |
dc.source | Scopus | |
dc.subject | Behavioral architecture | |
dc.subject | Motivations | |
dc.subject | Personality | |
dc.subject | Player modeling | |
dc.subject | Virtual agents | |
dc.type | Article | |
dc.contributor.department | INTERACTIVE & DIGITAL MEDIA INSTITUTE | |
dc.description.doi | 10.1016/j.entcom.2010.09.002 | |
dc.description.sourcetitle | Entertainment Computing | |
dc.description.volume | 1 | |
dc.description.issue | 3-4 | |
dc.description.page | 139-146 | |
dc.identifier.isiut | 000214844700004 | |
Appears in Collections: | Staff Publications |
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