Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/84311
DC FieldValue
dc.titleTouch-space: Mixed reality game space based on ubiquitous, tangible, and social computing
dc.contributor.authorCheok, A.D.
dc.contributor.authorYang, X.
dc.contributor.authorYing, Z.Z.
dc.contributor.authorBillinghurst, M.
dc.contributor.authorKato, H.
dc.date.accessioned2014-10-07T04:51:13Z
dc.date.available2014-10-07T04:51:13Z
dc.date.issued2002
dc.identifier.citationCheok, A.D.,Yang, X.,Ying, Z.Z.,Billinghurst, M.,Kato, H. (2002). Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and Ubiquitous Computing 6 (5-6) : 430-442. ScholarBank@NUS Repository.
dc.identifier.issn16174909
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/84311
dc.description.abstractThis paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment. Our system called 'Touch-Space' is an embodied (ubiquitous, tangible, and social) computing based Mixed Reality (MR) game space which regains the physical and social aspects of traditional game play. In this novel game space, the real-world environment is an essential and intrinsic game element, and the human's physical context influences the game play. It also provides the full spectrum of game interaction experience ranging from the real physical environment (human to human and human to physical world interaction), to augmented reality, to the virtual environment. It allows tangible interactions between players and virtual objects, and collaborations between players in different levels of reality. Thus, the system re-invigorates computer entertainment systems with social human-to-human and human-to-physical touch interactions. © Springer-Verlag London Ltd 2002.
dc.sourceScopus
dc.subjectEmbodied computing
dc.subjectGame space
dc.subjectMixed reality
dc.subjectSocial computing
dc.subjectTangible interaction
dc.subjectUbiquitous computing
dc.typeConference Paper
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.sourcetitlePersonal and Ubiquitous Computing
dc.description.volume6
dc.description.issue5-6
dc.description.page430-442
dc.identifier.isiutNOT_IN_WOS
Appears in Collections:Staff Publications

Show simple item record
Files in This Item:
There are no files associated with this item.

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.