Please use this identifier to cite or link to this item:
https://doi.org/10.1109/TSMCA.2009.2028432
DC Field | Value | |
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dc.title | Immersive multiplayer games with tangible and physical interaction | |
dc.contributor.author | Tedjokusumo, J. | |
dc.contributor.author | Zhou, S.Z.Y. | |
dc.contributor.author | Winkler, S. | |
dc.date.accessioned | 2014-10-07T04:30:02Z | |
dc.date.available | 2014-10-07T04:30:02Z | |
dc.date.issued | 2010-01 | |
dc.identifier.citation | Tedjokusumo, J., Zhou, S.Z.Y., Winkler, S. (2010-01). Immersive multiplayer games with tangible and physical interaction. IEEE Transactions on Systems, Man, and Cybernetics Part A:Systems and Humans 40 (1) : 147-157. ScholarBank@NUS Repository. https://doi.org/10.1109/TSMCA.2009.2028432 | |
dc.identifier.issn | 10834427 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/82493 | |
dc.description.abstract | In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To evaluate our system, we developed three game applications-a firstperson-shooter game (for VR and AR environments, respectively) and a sword game (for the AR environment). Our immersive system provides an intuitive way for users to interact with the VR or AR world by physically moving around the real world and aiming freely with tangible objects. This encourages physical interaction between players as they compete or collaborate with other players. Evaluation of our system consists of users' subjective opinions and their objective performances. Our design principles and evaluation results can be applied to similar immersive game applications based on AR/VR. © 2009 IEEE. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/TSMCA.2009.2028432 | |
dc.source | Scopus | |
dc.subject | Augmented reality (AR) | |
dc.subject | First-person shooter | |
dc.subject | Physical interaction | |
dc.subject | Tangible user interface | |
dc.subject | Virtual reality (VR) | |
dc.type | Article | |
dc.contributor.department | ELECTRICAL & COMPUTER ENGINEERING | |
dc.description.doi | 10.1109/TSMCA.2009.2028432 | |
dc.description.sourcetitle | IEEE Transactions on Systems, Man, and Cybernetics Part A:Systems and Humans | |
dc.description.volume | 40 | |
dc.description.issue | 1 | |
dc.description.page | 147-157 | |
dc.description.coden | ITSHF | |
dc.identifier.isiut | 000272844600013 | |
Appears in Collections: | Staff Publications |
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