Please use this identifier to cite or link to this item: https://doi.org/10.1145/2505483.2505491
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dc.titleEnergy efficient multi-player smartphone gaming using 3D spatial subdivisioning and PVS techniques
dc.contributor.authorBhojan, A.
dc.contributor.authorQiang, Z.
dc.contributor.authorAkkihebbal, A.L.
dc.date.accessioned2014-07-04T03:12:41Z
dc.date.available2014-07-04T03:12:41Z
dc.date.issued2013
dc.identifier.citationBhojan, A.,Qiang, Z.,Akkihebbal, A.L. (2013). Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and PVS techniques. IMMPD 2013 - Proceedings of the 3rd ACM International Workshop on Interactive Multimedia on Mobile and Portable Devices, Co-located with ACM Multimedia 2013 : 37-42. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/2505483.2505491" target="_blank">https://doi.org/10.1145/2505483.2505491</a>
dc.identifier.isbn9781450323994
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/78123
dc.description.abstractWith the advent of feature rich smartphone platforms such as Android and iOS, people can now enjoy a wide variety of applications on-the-go. Among these applications, games are one of the most desired types. However, as bigger screens, faster CPUs and interfaces supporting higher bandwidth (WiFi, 3G, LTE) consume more power, battery lifetime becomes a bottleneck on such devices. In this paper, we present novel techniques that combine 3D spatial subdivisioning, Potentially Visible Set (PVS) and Visual Perception based Localisation (VPL) methods to estimate the non-critical game states to save wireless interface energy with minimum processing penalty. Our techniques and algorithms are realised in a commercial game and can save up to 57% of wireless interface energy (which is, about 22.8% overall system energy) while retaining game play quality. © 2013 ACM.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/2505483.2505491
dc.sourceScopus
dc.subjectenergy
dc.subjectgame
dc.subjectmobile
dc.subjectpower
dc.subjectsmartphone
dc.subjectwireless
dc.typeConference Paper
dc.contributor.departmentCOMPUTER SCIENCE
dc.description.doi10.1145/2505483.2505491
dc.description.sourcetitleIMMPD 2013 - Proceedings of the 3rd ACM International Workshop on Interactive Multimedia on Mobile and Portable Devices, Co-located with ACM Multimedia 2013
dc.description.page37-42
dc.identifier.isiutNOT_IN_WOS
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