Please use this identifier to cite or link to this item:
https://doi.org/10.4018/jgim.2013040101
DC Field | Value | |
---|---|---|
dc.title | Exploring the antecedents to learning continuance in virtual worlds: A balanced thinking-feeling and social-constructivism perspective | |
dc.contributor.author | Liu, N. | |
dc.contributor.author | Yang, X. | |
dc.contributor.author | Chan, H.C. | |
dc.date.accessioned | 2014-07-04T03:09:38Z | |
dc.date.available | 2014-07-04T03:09:38Z | |
dc.date.issued | 2013-04 | |
dc.identifier.citation | Liu, N., Yang, X., Chan, H.C. (2013-04). Exploring the antecedents to learning continuance in virtual worlds: A balanced thinking-feeling and social-constructivism perspective. Journal of Global Information Management 21 (2) : 1-22. ScholarBank@NUS Repository. https://doi.org/10.4018/jgim.2013040101 | |
dc.identifier.issn | 10627375 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/77859 | |
dc.description.abstract | Many education institutes are planning to use virtual worlds to offer distance education programs and to reach potential students globally. However, the success of such programs depends on students' willingness to use virtual worlds for learning continuously. Students' learning continuance helps to decrease the drop-out rate of the programs. Motivated thus, this study uses the lenses of the balanced thinking-feelings model and socio-constructivism to model how students' personal learning and social learning experiences influence virtual world learning continuance. Our results show that the utilitarian and hedonic values are critical to learners' continuous intention of virtual world learning, and they are influenced by learners' social learning experiences. Social learning factors are also found to interact with students' personal learning factors to influence their perceived utilitarian and hedonic values of virtual world learning. The findings provide theoretical implications by integrating information systems theories and education psychology to understand the factors influencing the virtual world learning continuance in a systematic way. The findings also provide educators empirical evidence on what influences users' learning continuance in virtual worlds. Copyright © 2013, IGI Global. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.4018/jgim.2013040101 | |
dc.source | Scopus | |
dc.subject | Hedonic | |
dc.subject | Learning Continuance | |
dc.subject | Social Constructivism | |
dc.subject | Thinking-Feelings | |
dc.subject | Utilitarian | |
dc.subject | Virtual Worlds | |
dc.type | Article | |
dc.contributor.department | INFORMATION SYSTEMS | |
dc.description.doi | 10.4018/jgim.2013040101 | |
dc.description.sourcetitle | Journal of Global Information Management | |
dc.description.volume | 21 | |
dc.description.issue | 2 | |
dc.description.page | 1-22 | |
dc.identifier.isiut | 000323376600001 | |
Appears in Collections: | Staff Publications |
Show simple item record
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.