Please use this identifier to cite or link to this item: https://doi.org/10.1145/1690388.1690476
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dc.titlePetimo: Enhanced tangible social networking companion for children
dc.contributor.authorCheok, A.D.
dc.contributor.authorFernando, O.N.N.
dc.contributor.authorFernando, C.L.
dc.date.accessioned2014-06-19T03:23:38Z
dc.date.available2014-06-19T03:23:38Z
dc.date.issued2009
dc.identifier.citationCheok, A.D.,Fernando, O.N.N.,Fernando, C.L. (2009). Petimo: Enhanced tangible social networking companion for children. ACM International Conference Proceeding Series : 411-412. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/1690388.1690476" target="_blank">https://doi.org/10.1145/1690388.1690476</a>
dc.identifier.isbn9781605588643
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/71430
dc.description.abstractAs social networking widely spreads among the community, especially among the younger generation, the negative influence created on children has become a serious social concern. "Petimo" is an interactive robotic toy designed to protect children from potential risks in social networks and the virtual world and it helps them to make a safely connected social networking environment. It adds a new form of security to social computing through parental authentication, providing extra safety in making friends by physically touching each others robot which is a much preferred form especially by children and natural means of making friends. The concept of Petimo could be extended to any social network thus making it child-safe. As a proof-of-concept a 3D virtual world called "Petimo-World" is developed which includes all of the realizable basic features of traditional online social networks. With the system, children experience enhanced relationships with their friends through interactions in the real and virtual worlds by sending personal thoughts and feelings mediated by their robots with haptic, visual, and audible events. © ACM 2009.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1690388.1690476
dc.sourceScopus
dc.subjectInteraction design
dc.subjectSmart gadgets and toys
dc.subjectSocial networking
dc.subjectTangible interfaces
dc.typeConference Paper
dc.contributor.departmentINTERACTIVE & DIGITAL MEDIA INSTITUTE
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1145/1690388.1690476
dc.description.sourcetitleACM International Conference Proceeding Series
dc.description.page411-412
dc.identifier.isiutNOT_IN_WOS
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