Please use this identifier to cite or link to this item: https://doi.org/10.1145/1056808.1056860
Title: Magic cubes for social and physical family entertainment
Authors: Zhou, Z. 
Cheok, A.D. 
Li, Y.
Kato, H.
Keywords: Augmented Reality (AR)
Interactive Entertainment
Tangible User Interface (TUI)
Issue Date: 2005
Citation: Zhou, Z.,Cheok, A.D.,Li, Y.,Kato, H. (2005). Magic cubes for social and physical family entertainment. Conference on Human Factors in Computing Systems - Proceedings : 1156-1157. ScholarBank@NUS Repository. https://doi.org/10.1145/1056808.1056860
Abstract: Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing the computer storytelling, doll's house, and board game back into reality so that the children can interact socially and physically as what we did in the old days. Magic Cubes are novel augmented reality systems that explore to use cubes to interact with three dimensional virtual fantasy world. Magic Cubes encourage discussion, idea exchange, collaboration, social and physical interactions among families.
Source Title: Conference on Human Factors in Computing Systems - Proceedings
URI: http://scholarbank.nus.edu.sg/handle/10635/70854
ISBN: 1595930027
DOI: 10.1145/1056808.1056860
Appears in Collections:Staff Publications

Show full item record
Files in This Item:
There are no files associated with this item.

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.