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|Title:||Logos, pathos, and entertainment||Authors:||Nakatsu, R.||Keywords:||Entertainment
The Tale of Genji
|Issue Date:||2010||Citation:||Nakatsu, R. (2010). Logos, pathos, and entertainment. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6259 LNCS : 137-146. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-17184-0_11||Abstract:||Various new entertainments using information and media technologies have emerged and have been accepted among people all over the world. Casual and heavy games, communications using mobile phones, blogs, and twitters are such kinds of new entertainments. It is important to discuss the basic characteristics of such entertainment and to which direction they would direct our societies. In this paper, a comparative study of entertainment in developing countries vs. developed countries, in old days and in nowadays will be carried out. Also future relationship between entertainment and our society will be described. © 2010 Springer-Verlag Berlin Heidelberg.||Source Title:||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)||URI:||http://scholarbank.nus.edu.sg/handle/10635/70825||ISBN:||3642171834||ISSN:||03029743||DOI:||10.1007/978-3-642-17184-0_11|
|Appears in Collections:||Staff Publications|
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