Please use this identifier to cite or link to this item: https://doi.org/10.1109/ISMAR-AMH.2011.6093653
DC FieldValue
dc.titleHandheld AR games A triarchic conceptual design framework
dc.contributor.authorChang, Y.-N.
dc.contributor.authorKoh, R.K.C.
dc.contributor.authorBeen-Lirn Duh, H.
dc.date.accessioned2014-06-19T03:12:15Z
dc.date.available2014-06-19T03:12:15Z
dc.date.issued2011
dc.identifier.citationChang, Y.-N.,Koh, R.K.C.,Been-Lirn Duh, H. (2011). Handheld AR games A triarchic conceptual design framework. 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011 : 29-36. ScholarBank@NUS Repository. <a href="https://doi.org/10.1109/ISMAR-AMH.2011.6093653" target="_blank">https://doi.org/10.1109/ISMAR-AMH.2011.6093653</a>
dc.identifier.isbn9781467300575
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/70449
dc.description.abstractThe rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of pervasive technology that may affect game play experiences. Handheld AR game experiences are examined and can be described through a proposed triarchic interplay of coherent associations comprising of fundamental system, interaction and application levels. Future work will include intricate studies on game design for handheld AR games, so as to extend the current findings with other integrative game design and technological elements. © 2011 IEEE.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/ISMAR-AMH.2011.6093653
dc.sourceScopus
dc.subjectGame design
dc.subjectHandheld augmented reality game
dc.subjectSeamful design
dc.typeConference Paper
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1109/ISMAR-AMH.2011.6093653
dc.description.sourcetitle2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011
dc.description.page29-36
dc.identifier.isiutNOT_IN_WOS
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