Please use this identifier to cite or link to this item: https://doi.org/10.1109/ISMAR-AMH.2012.6483988
Title: Co-creativity fusions in interdisciplinary augmented reality game developments
Authors: Koh, R.K.C. 
Duh, H.B.-L. 
Chen, C.-H.
Wong, Y.-T.
Keywords: Augmented Reality
Games
Human-Computer Interaction
Interdisciplinary Research
Issue Date: 2012
Citation: Koh, R.K.C.,Duh, H.B.-L.,Chen, C.-H.,Wong, Y.-T. (2012). Co-creativity fusions in interdisciplinary augmented reality game developments. 11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012 : 47-56. ScholarBank@NUS Repository. https://doi.org/10.1109/ISMAR-AMH.2012.6483988
Abstract: This paper recognizes and reflects upon the important co-creativity roles and intimacies that arts students may play in increasingly interdisciplinary environments where research and design potentials of evolving new media technologies are being explored. We report a real-world case study where two students played the dedicated artists' roles of art and game design developments while working with staff researchers from technical, design and social science (education) backgrounds to develop an outdoor location-based handheld augmented reality game project. The paper relates how a clearer understanding of such didactic situations can empower and invoke co-evolutions of both art and technology. © 2012 IEEE.
Source Title: 11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012
URI: http://scholarbank.nus.edu.sg/handle/10635/69620
ISBN: 9781467346634
DOI: 10.1109/ISMAR-AMH.2012.6483988
Appears in Collections:Staff Publications

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