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|Title:||A step towards anywhere Gaming||Authors:||Singh, S.
|Issue Date:||2004||Citation:||Singh, S.,Cheok, A.D.,Kiong, S.C. (2004). A step towards anywhere Gaming. ACM International Conference Proceeding Series 74 : 357-358. ScholarBank@NUS Repository.||Abstract:||In this paper we describe the first stage of work in our ongoing research on novel multi-platform, multi-device Anywhere Gaming system. Developing a networked game that can run seamlessly on different devices with different connectivity methods is a challenging task and various issues have to be addressed. Our approach is to develop a small-scale, real-time, multiplayer game which can be then used to study these issues. Our multi-player networked Pong game can be played in real-time on mobile devices and stationary PCs. The system comprises the Sony-Ericsson P800 phone, a central game server, and personal computers. Copyright 2004 ACM.||Source Title:||ACM International Conference Proceeding Series||URI:||http://scholarbank.nus.edu.sg/handle/10635/69090||ISBN:||1581138822|
|Appears in Collections:||Staff Publications|
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