Please use this identifier to cite or link to this item:
Title: A step towards anywhere Gaming
Authors: Singh, S.
Cheok, A.D. 
Kiong, S.C.
Keywords: Bluetooth
Mobile phone
Issue Date: 2004
Citation: Singh, S.,Cheok, A.D.,Kiong, S.C. (2004). A step towards anywhere Gaming. ACM International Conference Proceeding Series 74 : 357-358. ScholarBank@NUS Repository.
Abstract: In this paper we describe the first stage of work in our ongoing research on novel multi-platform, multi-device Anywhere Gaming system. Developing a networked game that can run seamlessly on different devices with different connectivity methods is a challenging task and various issues have to be addressed. Our approach is to develop a small-scale, real-time, multiplayer game which can be then used to study these issues. Our multi-player networked Pong game can be played in real-time on mobile devices and stationary PCs. The system comprises the Sony-Ericsson P800 phone, a central game server, and personal computers. Copyright 2004 ACM.
Source Title: ACM International Conference Proceeding Series
ISBN: 1581138822
Appears in Collections:Staff Publications

Show full item record
Files in This Item:
There are no files associated with this item.

Page view(s)

checked on Sep 8, 2019

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.