Please use this identifier to cite or link to this item: https://doi.org/10.1109/TCIAIG.2009.2018832
DC FieldValue
dc.titlePublic goods provision: An evolutionary game theoretic study under asymmetric information
dc.contributor.authorQuek, H.-Y.
dc.contributor.authorTan, K.C.
dc.contributor.authorTay, A.
dc.date.accessioned2014-06-17T03:02:54Z
dc.date.available2014-06-17T03:02:54Z
dc.date.issued2009-06
dc.identifier.citationQuek, H.-Y., Tan, K.C., Tay, A. (2009-06). Public goods provision: An evolutionary game theoretic study under asymmetric information. IEEE Transactions on Computational Intelligence and AI in Games 1 (2) : 105-120. ScholarBank@NUS Repository. https://doi.org/10.1109/TCIAIG.2009.2018832
dc.identifier.issn1943068X
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/57155
dc.description.abstractThis paper presents an evolutionary, game theoretic approach to simulate and study the collective outcome of public goods (PG) provisioning in an agent-based model. Using asymmetric information as the basis for decision making, distinct groups are configured to interact in an iterated N player PG game, where coevolutionary learning is used as the adaptation tool to the dynamic environment. Impact of information type, number of players, group size, rate of interaction, number of available choices, nature of PG provision, and selection schemes are studied under a variety of settings. Simulation results reveal interesting dynamics of strategy and usage profiles, level of derived welfare, and the evolution of cooperation. Analysis of simulated attributes offers a more holistic understanding into the nature of collective action and insights of how the effects of social dilemma can be mitigated. This might provide a good guide to achieve efficient PG provision in the practical context. © 2009 IEEE.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/TCIAIG.2009.2018832
dc.sourceScopus
dc.subjectAsymmetric information
dc.subjectEvolutionary algorithms
dc.subjectGame theory
dc.subjectPublic goods (PG)
dc.typeArticle
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1109/TCIAIG.2009.2018832
dc.description.sourcetitleIEEE Transactions on Computational Intelligence and AI in Games
dc.description.volume1
dc.description.issue2
dc.description.page105-120
dc.identifier.isiut000208081900002
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