Please use this identifier to cite or link to this item:
https://doi.org/10.1115/DETC2011-47019
DC Field | Value | |
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dc.title | GPU-based haptic simulator for dental bone drilling | |
dc.contributor.author | Zheng, F. | |
dc.contributor.author | Lu, W. | |
dc.contributor.author | Wong, Y.S. | |
dc.contributor.author | Foong, K.W.C. | |
dc.date.accessioned | 2014-04-24T10:16:25Z | |
dc.date.available | 2014-04-24T10:16:25Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Zheng, F.,Lu, W.,Wong, Y.S.,Foong, K.W.C. (2011). GPU-based haptic simulator for dental bone drilling. Proceedings of the ASME Design Engineering Technical Conference 2 (PARTS A AND B) : 1419-1428. ScholarBank@NUS Repository. <a href="https://doi.org/10.1115/DETC2011-47019" target="_blank">https://doi.org/10.1115/DETC2011-47019</a> | |
dc.identifier.isbn | 9780791854792 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/51602 | |
dc.description.abstract | Dental bone drilling is an inexact and often a blind art. Dentist risks damaging the invisible tooth roots, nerves and critical dental structures like mandibular canal and maxillary sinus. This paper presents a haptics-based jawbone drilling simulator for novice surgeons. Through the real-time training of tactile sensations based on patient-specific data, improved outcomes and faster procedures can be provided. Previously developed drilling simulators usually adopt penalty-based contact force models and often consider only spherical-shaped drill bits for simplicity and computational efficiency. In contrast, our simulator is equipped with a more precise force model, adapted from the Voxmap-PointShell (VPS) method to capture the essential features of the drilling procedure. In addition, the proposed force model can accommodate various shapes of drill bits. To achieve better anatomical accuracy, our oral model has been reconstructed from Cone Beam CT, using voxel-based method. To enhance the real-time response, the parallel computing power of Graphics Processing Units is exploited through extra efforts for data structure design, algorithms parallelization, and graphic memory utilization. Preliminary results show that the developed system can produce appropriate force feedback at different tissue layers. © 2011 by ASME. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1115/DETC2011-47019 | |
dc.source | Scopus | |
dc.subject | Dental drilling | |
dc.subject | GPU | |
dc.subject | Haptic rendering | |
dc.subject | Parallel computing | |
dc.subject | Surgical training | |
dc.subject | Voxel model | |
dc.subject | VPS | |
dc.type | Conference Paper | |
dc.contributor.department | PREVENTIVE DENTISTRY | |
dc.contributor.department | MECHANICAL ENGINEERING | |
dc.description.doi | 10.1115/DETC2011-47019 | |
dc.description.sourcetitle | Proceedings of the ASME Design Engineering Technical Conference | |
dc.description.volume | 2 | |
dc.description.issue | PARTS A AND B | |
dc.description.page | 1419-1428 | |
dc.identifier.isiut | NOT_IN_WOS | |
Appears in Collections: | Staff Publications |
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