Please use this identifier to cite or link to this item: https://doi.org/10.1109/CGI.2005.1500352
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dc.titleRealistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement
dc.contributor.authorZhang, Y.
dc.contributor.authorSim, T.
dc.date.accessioned2013-07-23T09:29:07Z
dc.date.available2013-07-23T09:29:07Z
dc.date.issued2005
dc.identifier.citationZhang, Y.,Sim, T. (2005). Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement. Proceedings of Computer Graphics International Conference, CGI : 3-10. ScholarBank@NUS Repository. <a href="https://doi.org/10.1109/CGI.2005.1500352" target="_blank">https://doi.org/10.1109/CGI.2005.1500352</a>
dc.identifier.isbn0780393309
dc.identifier.issn15301052
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/43254
dc.description.abstractThis paper presents a geometric wrinkle model based on facial muscles for realistically and efficiently simulating wrinkles generated in facial expressions. Our method simulates wrinkles on an anatomy-based face model that mimics the layered structure of skin, muscles, and skull for facial animation. Corresponding to three types of facial muscles, a geometric model is developed to govern how the wrinkle amplitude evolves locally upon skin deformation. By taking into account the properties of real wrinkles, it provides intuitive parameters for easy control over wrinkle characteristics. During facial animation, wrinkles are generated in the local regions influenced by muscle contraction, simulating resistance to compression of tissues. In the simulation, an adaptive refinement automatically adapts the local resolution at which potential inaccuracies are detected depending on local deformation. Thanks to its geometric nature, our method simulates wrinkles that can be dynamically rendered at interactive rates. ©2005 IEEE.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/CGI.2005.1500352
dc.sourceScopus
dc.subjectAdaptive refinement
dc.subjectAnatomy-based face model
dc.subjectFacial animation
dc.subjectSkin deformation
dc.subjectWrinkles
dc.typeConference Paper
dc.contributor.departmentCOMPUTER SCIENCE
dc.contributor.departmentINSTITUTE OF ENGINEERING SCIENCE
dc.description.doi10.1109/CGI.2005.1500352
dc.description.sourcetitleProceedings of Computer Graphics International Conference, CGI
dc.description.page3-10
dc.identifier.isiutNOT_IN_WOS
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