Please use this identifier to cite or link to this item: https://doi.org/10.1287/isre.1110.0411
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dc.titleWhat motivates people to purchase Digital Items on virtual community websites? The desire for online self-presentation
dc.contributor.authorKim, H.-W.
dc.contributor.authorChan, H.C.
dc.contributor.authorKankanhalli, A.
dc.date.accessioned2013-07-11T10:10:46Z
dc.date.available2013-07-11T10:10:46Z
dc.date.issued2012
dc.identifier.citationKim, H.-W., Chan, H.C., Kankanhalli, A. (2012). What motivates people to purchase Digital Items on virtual community websites? The desire for online self-presentation. Information Systems Research 23 (4) : 1232-1245. ScholarBank@NUS Repository. https://doi.org/10.1287/isre.1110.0411
dc.identifier.issn10477047
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/42497
dc.description.abstractThe sale of digital items, such as avatars and decorative objects, is becoming an important source of revenue for virtual community (VC) websites. However, some websites are unable to leverage this source of revenue, and there is a corresponding lack of understanding about what motivates people to purchase digital items in VCs. To explain the phenomenon, we develop a model based on the theory of self-presentation. The model proposes that the desire for online self-presentation is a key driver for such purchases. We also hypothesize that the social influence factors of online self-presentation norms and VC involvement as well as personal control in the form of online presentation self-efficacy are antecedents of the desire for online self-presentation. The model was validated by using survey data collected from Cyworld (N D217) and Habbo (N D197), two online social network communities that have been pioneers in the sale of digital items. This work contributes to our understanding of the purchase of digital items by extending the theory of self-presentation and adds to the broader line of research on online identity. It also lends insights into how VC providers can tap this source of revenue. © 2012 INFORMS.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1287/isre.1110.0411
dc.sourceScopus
dc.subjectDesire for online self-presentation
dc.subjectDigital item purchase
dc.subjectOnline presentation self-efficacy
dc.subjectVC involvement
dc.subjectVC norms
dc.subjectVirtual community
dc.typeArticle
dc.contributor.departmentINFORMATION SYSTEMS
dc.description.doi10.1287/isre.1110.0411
dc.description.sourcetitleInformation Systems Research
dc.description.volume23
dc.description.issue4
dc.description.page1232-1245
dc.identifier.isiut000312516300009
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