Please use this identifier to cite or link to this item: https://doi.org/10.1145/1631272.1631333
Title: Peer-assisted view-dependent progressive mesh streaming
Authors: Cheng, W.
Liu, D.
Ooi, W.T. 
Keywords: 3D data
Peer-to-peer
Progressive meshes
Streaming
Issue Date: 2009
Citation: Cheng, W.,Liu, D.,Ooi, W.T. (2009). Peer-assisted view-dependent progressive mesh streaming. MM'09 - Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums : 441-450. ScholarBank@NUS Repository. https://doi.org/10.1145/1631272.1631333
Abstract: Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large number of users without high infrastructure cost, we apply peer-to-peer techniques to mesh streaming. We consider two issues: how to partition a progressive mesh into chunks and how to lookup the provider of a chunk. For the latter issue, we investigated into two solutions, which trade off server overhead and response time. The first uses a simple centralized lookup service, while the second organizes peers into groups according to the hierarchical structure of the progressive meshes to take advantage of access pattern. Simulation results show that our proposed systems are robust under high churn rate, reduce the server overhead by more than 90%, keep control overhead below 10%, and achieve low average response time. Copyright 2009 ACM.
Source Title: MM'09 - Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums
URI: http://scholarbank.nus.edu.sg/handle/10635/42029
ISBN: 9781605586083
DOI: 10.1145/1631272.1631333
Appears in Collections:Staff Publications

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