Please use this identifier to cite or link to this item: https://doi.org/10.1109/HAVE.2012.6374455
DC FieldValue
dc.titleMixing virtual and physical participation: The future of conference attendance?
dc.contributor.authorShirmohammadi, S.
dc.contributor.authorHu, S.-Y.
dc.contributor.authorOoi, W.T.
dc.contributor.authorSchiele, G.
dc.contributor.authorWacker, A.
dc.date.accessioned2013-07-04T07:55:52Z
dc.date.available2013-07-04T07:55:52Z
dc.date.issued2012
dc.identifier.citationShirmohammadi, S.,Hu, S.-Y.,Ooi, W.T.,Schiele, G.,Wacker, A. (2012). Mixing virtual and physical participation: The future of conference attendance?. Proceedings - 2012 IEEE Symposium on Haptic Audio-Visual Environments and Games, HAVE 2012 : 150-155. ScholarBank@NUS Repository. <a href="https://doi.org/10.1109/HAVE.2012.6374455" target="_blank">https://doi.org/10.1109/HAVE.2012.6374455</a>
dc.identifier.isbn9781467315661
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/40065
dc.description.abstractThe rapid advancement and ubiquity of social virtual environments is bringing geographically distant users to interact as if they are in the same physical location, leading to the emergence of new application areas that adopt virtual environment technologies. In this article, we present our experiences of enhancing The 3rd International Workshop on Massively Multiuser Virtual Environments (MMVE 2010) by virtual environment technology to allow participants to attend remotely. Based on a survey conducted with both the virtual and physical participant, we find that virtual participation is a valuable addition for conference hosting, but informal social interactions may still be missing and require further support. © 2012 IEEE.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/HAVE.2012.6374455
dc.sourceScopus
dc.typeConference Paper
dc.contributor.departmentCOMPUTER SCIENCE
dc.description.doi10.1109/HAVE.2012.6374455
dc.description.sourcetitleProceedings - 2012 IEEE Symposium on Haptic Audio-Visual Environments and Games, HAVE 2012
dc.description.page150-155
dc.identifier.isiutNOT_IN_WOS
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