Please use this identifier to cite or link to this item: https://doi.org/10.1145/1889863.1889884
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dc.titleReal-time CSG rendering using fragment sort
dc.contributor.authorPeng, B.
dc.contributor.authorLow, K.-L.
dc.contributor.authorHoang, T.-D.
dc.date.accessioned2013-07-04T07:54:14Z
dc.date.available2013-07-04T07:54:14Z
dc.date.issued2010
dc.identifier.citationPeng, B.,Low, K.-L.,Hoang, T.-D. (2010). Real-time CSG rendering using fragment sort. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST : 99-100. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/1889863.1889884" target="_blank">https://doi.org/10.1145/1889863.1889884</a>
dc.identifier.isbn9781450304412
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/39993
dc.description.abstractConstructive solid geometry (CSG) is a geometric representation where a complex 3D object is represented by combining simple solid objects (called primitives) using Boolean operators. The primitives can be convex or non-convex solids. The basic Boolean operations are union, intersection and subtraction. Copyright © 2010 by the Association for Computing Machinery, Inc.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1889863.1889884
dc.sourceScopus
dc.typeConference Paper
dc.contributor.departmentCOMPUTER SCIENCE
dc.description.doi10.1145/1889863.1889884
dc.description.sourcetitleProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
dc.description.page99-100
dc.identifier.isiutNOT_IN_WOS
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