Please use this identifier to cite or link to this item:
https://doi.org/10.1145/1889863.1889884
DC Field | Value | |
---|---|---|
dc.title | Real-time CSG rendering using fragment sort | |
dc.contributor.author | Peng, B. | |
dc.contributor.author | Low, K.-L. | |
dc.contributor.author | Hoang, T.-D. | |
dc.date.accessioned | 2013-07-04T07:54:14Z | |
dc.date.available | 2013-07-04T07:54:14Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | Peng, B.,Low, K.-L.,Hoang, T.-D. (2010). Real-time CSG rendering using fragment sort. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST : 99-100. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/1889863.1889884" target="_blank">https://doi.org/10.1145/1889863.1889884</a> | |
dc.identifier.isbn | 9781450304412 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/39993 | |
dc.description.abstract | Constructive solid geometry (CSG) is a geometric representation where a complex 3D object is represented by combining simple solid objects (called primitives) using Boolean operators. The primitives can be convex or non-convex solids. The basic Boolean operations are union, intersection and subtraction. Copyright © 2010 by the Association for Computing Machinery, Inc. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1889863.1889884 | |
dc.source | Scopus | |
dc.type | Conference Paper | |
dc.contributor.department | COMPUTER SCIENCE | |
dc.description.doi | 10.1145/1889863.1889884 | |
dc.description.sourcetitle | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST | |
dc.description.page | 99-100 | |
dc.identifier.isiut | NOT_IN_WOS | |
Appears in Collections: | Staff Publications |
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