Please use this identifier to cite or link to this item:
https://doi.org/10.1002/mar.21767
DC Field | Value | |
---|---|---|
dc.title | Metaverse marketing: How the metaverse will shape the future of consumer research and practice | |
dc.contributor.author | Dwivedi, Yogesh K | |
dc.contributor.author | Hughes, Laurie | |
dc.contributor.author | Wang, Yichuan | |
dc.contributor.author | Alalwan, Ali A | |
dc.contributor.author | Ahn, Sun J Grace | |
dc.contributor.author | Balakrishnan, Janarthanan | |
dc.contributor.author | Barta, Sergio | |
dc.contributor.author | Belk, Russell | |
dc.contributor.author | Buhalis, Dimitrios | |
dc.contributor.author | Dutot, Vincent | |
dc.contributor.author | Felix, Reto | |
dc.contributor.author | Filieri, Raffaele | |
dc.contributor.author | Flavian, Carlos | |
dc.contributor.author | Gustafsson, Anders | |
dc.contributor.author | Hinsch, Chris | |
dc.contributor.author | Hollensen, Svend | |
dc.contributor.author | Jain, Varsha | |
dc.contributor.author | Kim, Jooyoung | |
dc.contributor.author | Krishen, Anjala S | |
dc.contributor.author | Lartey, Jared O | |
dc.contributor.author | Pandey, Neeraj | |
dc.contributor.author | Ribeiro-Navarrete, Samuel | |
dc.contributor.author | Raman, Ramakrishnan | |
dc.contributor.author | Rauschnabel, Philipp A | |
dc.contributor.author | Sharma, Amalesh | |
dc.contributor.author | Sigala, Marianna | |
dc.contributor.author | Veloutsou, Cleopatra | |
dc.contributor.author | Wirtz, Jochen | |
dc.date.accessioned | 2023-10-09T06:06:25Z | |
dc.date.available | 2023-10-09T06:06:25Z | |
dc.date.issued | 2023-04 | |
dc.identifier.citation | Dwivedi, Yogesh K, Hughes, Laurie, Wang, Yichuan, Alalwan, Ali A, Ahn, Sun J Grace, Balakrishnan, Janarthanan, Barta, Sergio, Belk, Russell, Buhalis, Dimitrios, Dutot, Vincent, Felix, Reto, Filieri, Raffaele, Flavian, Carlos, Gustafsson, Anders, Hinsch, Chris, Hollensen, Svend, Jain, Varsha, Kim, Jooyoung, Krishen, Anjala S, Lartey, Jared O, Pandey, Neeraj, Ribeiro-Navarrete, Samuel, Raman, Ramakrishnan, Rauschnabel, Philipp A, Sharma, Amalesh, Sigala, Marianna, Veloutsou, Cleopatra, Wirtz, Jochen (2023-04). Metaverse marketing: How the metaverse will shape the future of consumer research and practice. PSYCHOLOGY & MARKETING 40 (4) : 750-776. ScholarBank@NUS Repository. https://doi.org/10.1002/mar.21767 | |
dc.identifier.issn | 0742-6046 | |
dc.identifier.issn | 1520-6793 | |
dc.identifier.uri | https://scholarbank.nus.edu.sg/handle/10635/245201 | |
dc.description.abstract | The initial hype and fanfare from the Meta Platforms view of how the metaverse could be brought to life has evolved into an ongoing discussion of not only the metaverse's impact on users and organizations but also the societal and cultural implications of widespread usage. The potential of consumer interaction with brands within the metaverse has engendered significant debate within the marketing-focused discourse on the key challenges and transformative opportunities for marketers. Drawing on insights from expert contributors, this study examines the marketing implications of the hypothetical widespread adoption of the metaverse. We identify new research directions and propose a new framework offering valuable contributions for academia, practice, and policy makers. Our future research agenda culminates in a checklist for researchers which clarifies how the metaverse can be beneficial to digital marketing and advertising, branding, services, value creation, and consumer wellbeing. | |
dc.language.iso | en | |
dc.publisher | WILEY | |
dc.source | Elements | |
dc.subject | Social Sciences | |
dc.subject | Business | |
dc.subject | Psychology, Applied | |
dc.subject | Business & Economics | |
dc.subject | Psychology | |
dc.subject | augmented reality | |
dc.subject | avatars | |
dc.subject | consumer behaviour | |
dc.subject | extended reality | |
dc.subject | marketing | |
dc.subject | Metaverse | |
dc.subject | second life | |
dc.subject | virtual reality | |
dc.subject | virtual world | |
dc.subject | ONLINE | |
dc.subject | LESSONS | |
dc.subject | TOURISM | |
dc.subject | GAMIFICATION | |
dc.subject | COMMUNITIES | |
dc.subject | ENGAGEMENT | |
dc.subject | EVOLUTION | |
dc.subject | FRAMEWORK | |
dc.subject | TYPOLOGY | |
dc.subject | CREATION | |
dc.type | Article | |
dc.date.updated | 2023-10-08T16:52:39Z | |
dc.contributor.department | DEAN'S OFFICE (BIZ) | |
dc.description.doi | 10.1002/mar.21767 | |
dc.description.sourcetitle | PSYCHOLOGY & MARKETING | |
dc.description.volume | 40 | |
dc.description.issue | 4 | |
dc.description.page | 750-776 | |
dc.published.state | Published | |
Appears in Collections: | Staff Publications Elements |
Show simple item record
Files in This Item:
File | Description | Size | Format | Access Settings | Version | |
---|---|---|---|---|---|---|
Dwivedi et al, 2023, Metaverse, P&M.pdf | Published version | 1.97 MB | Adobe PDF | OPEN | None | View/Download |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.