Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/236057
Title: ALL THE WOR(L)D’S A GAME: PLAYING WITH THE RULES OF GENRE
Authors: JOY PANG MINLE
Issue Date: 7-Nov-2022
Citation: JOY PANG MINLE (2022-11-07). ALL THE WOR(L)D’S A GAME: PLAYING WITH THE RULES OF GENRE. ScholarBank@NUS Repository.
Abstract: This thesis argues that the diegetic games played within Science Fiction and Fantasy texts commonly converge with and complement a different type of metatextual gaming, one that is played on multiple levels between author and text, reader and text, author and reader. In considering the activity of genre within the critical framework of a game, it further argues that the act not just of playing, but of playing with the rules generates a creative impulse that productively breaks epistemological and teleological frames that have been concretised, and are thus in danger of stultifying, within inherited narratives of SFF, thereby opening up new approaches to knowledge production and meaning-making within the genre. Chapter One analyses how the formal, social, linguistic, and political games played in Iain M. Banks’s novel The Player of Games (1988) serve to induce a recognition and reassessment of the rules embedded within the systems of thought held by the two opposing alien civilisations in the text. Chapter Two examines the works of Diana Wynne Jones, examining the use of fun and laughter in deflating, subverting, and collapsing the rules of literary games, resulting in a refiguring of the modes of knowledge production and meaning-making outside of those concretised by genre.
URI: https://scholarbank.nus.edu.sg/handle/10635/236057
Appears in Collections:Bachelor's Theses

Show full item record
Files in This Item:
File Description SizeFormatAccess SettingsVersion 
EN-Joy Pang Minle-HT-2210.pdf324.88 kBAdobe PDF

RESTRICTED

NoneLog In

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.