Please use this identifier to cite or link to this item: https://doi.org/10.3389/fpsyg.2021.640341
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dc.titleExploring the Use of Virtual Reality for the Delivery and Practice of Stress-Management Exercises
dc.contributor.authorSoh, Desmond Jun Hong
dc.contributor.authorOng, Crystal Huiyi
dc.contributor.authorFan, Qianqian
dc.contributor.authorSeah, Denise Ju Ling
dc.contributor.authorHenderson, Stacey Lee
dc.contributor.authorDoshi, Kinjal
dc.date.accessioned2022-10-26T09:11:10Z
dc.date.available2022-10-26T09:11:10Z
dc.date.issued2021-06-03
dc.identifier.citationSoh, Desmond Jun Hong, Ong, Crystal Huiyi, Fan, Qianqian, Seah, Denise Ju Ling, Henderson, Stacey Lee, Doshi, Kinjal (2021-06-03). Exploring the Use of Virtual Reality for the Delivery and Practice of Stress-Management Exercises. Frontiers in Psychology 12 : 640341. ScholarBank@NUS Repository. https://doi.org/10.3389/fpsyg.2021.640341
dc.identifier.issn1664-1078
dc.identifier.urihttps://scholarbank.nus.edu.sg/handle/10635/233698
dc.description.abstractBackground: Mindfulness-based interventions may benefit healthcare professionals with burnout symptoms. Virtual reality (VR) may reduce initial difficulty of engaging in mindfulness exercises and increase participants’ engagement through immersion and presence. Aim: The aim was to investigate how VR affects participants’ experience of engagement with mindfulness practice, and its impact on quality of practice and negative mood states. Methods: Fifty-one healthcare professionals were randomized to receive either a visualization or non-visualization mindfulness practice, to compare the quality of practice through the use of audio only vs. with a virtual reality interface. Selected self-reported measures were collected during the session (immersion, quality and difficulty of practice, mood states and likelihood for future practice). Results: Results showed that order instead of type of modality administered made a difference in quality of mindfulness practice. A greater sense of presence was reported with VR if administered after audio (F = 4.810, p = 0.033, Partial ?2 = 0.093). Further, participants described difficulty practicing with audio if administered after VR (F = 4.136, p = 0.048, Partial ?2 = 0.081). Additionally, lower mood disturbance was reported with VR if administered after audio (F = 8.116, p = 0.006, Partial ?2 = 0.147). Qualitative responses echoed a preference for VR to engage better, in addition to improved mood states after practice. Conclusion: Findings suggest that VR has the potential to provide healthcare professionals with an alternative or a supplement to conventional mindfulness practice. © Copyright © 2021 Soh, Ong, Fan, Seah, Henderson and Doshi.
dc.publisherFrontiers Media S.A.
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceScopus OA2021
dc.subjectburnout
dc.subjecthealthcare professionals
dc.subjectmindfulness
dc.subjectmood
dc.subjectvirtual reality
dc.typeArticle
dc.contributor.departmentDUKE-NUS MEDICAL SCHOOL
dc.contributor.departmentOFFICE OF THE PRESIDENT
dc.description.doi10.3389/fpsyg.2021.640341
dc.description.sourcetitleFrontiers in Psychology
dc.description.volume12
dc.description.page640341
dc.published.statePublished
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