Please use this identifier to cite or link to this item: https://doi.org/10.1145/3351263
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dc.titleEnhancing Augmented VR Interaction via Egocentric Scene Analysis
dc.contributor.authorTian, Yang
dc.contributor.authorFu, Chi-Wing
dc.contributor.authorZhao, Shengdong
dc.contributor.authorLi, Ruihui
dc.contributor.authorTang, Xiao
dc.contributor.authorHu, Xiaowei
dc.contributor.authorHeng, Pheng-Ann
dc.date.accessioned2020-08-28T03:09:01Z
dc.date.available2020-08-28T03:09:01Z
dc.date.issued2019-09-09
dc.identifier.citationTian, Yang, Fu, Chi-Wing, Zhao, Shengdong, Li, Ruihui, Tang, Xiao, Hu, Xiaowei, Heng, Pheng-Ann (2019-09-09). Enhancing Augmented VR Interaction via Egocentric Scene Analysis. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 3 (3) : 1-24. ScholarBank@NUS Repository. https://doi.org/10.1145/3351263
dc.identifier.issn24749567
dc.identifier.urihttps://scholarbank.nus.edu.sg/handle/10635/173550
dc.publisherAssociation for Computing Machinery (ACM)
dc.sourceElements
dc.typeArticle
dc.date.updated2020-08-21T03:53:54Z
dc.contributor.departmentINSTITUTE OF SYSTEMS SCIENCE
dc.description.doi10.1145/3351263
dc.description.sourcetitleProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
dc.description.volume3
dc.description.issue3
dc.description.page1-24
dc.published.statePublished
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