Please use this identifier to cite or link to this item: https://doi.org/10.1145/2984751.2985712
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dc.titleAmbioTherm: Simulating ambient temperatures and wind conditions in VR environments
dc.contributor.authorRanasinghe, N
dc.contributor.authorJain, P
dc.contributor.authorTolley, D
dc.contributor.authorKarwita, S
dc.contributor.authorYilei, S
dc.contributor.authorDo, EYL
dc.date.accessioned2020-06-02T03:32:04Z
dc.date.available2020-06-02T03:32:04Z
dc.date.issued2016-10-16
dc.identifier.citationRanasinghe, N, Jain, P, Tolley, D, Karwita, S, Yilei, S, Do, EYL (2016-10-16). AmbioTherm: Simulating ambient temperatures and wind conditions in VR environments. UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology : 85-86. ScholarBank@NUS Repository. https://doi.org/10.1145/2984751.2985712
dc.identifier.isbn9781450345316
dc.identifier.urihttps://scholarbank.nus.edu.sg/handle/10635/168945
dc.description.abstract© 2016 Copyright held by the author/owner(s). As Virtual Reality (VR) experiences become increasingly popular, simulating sensory perceptions of environmental conditions is essential for providing an immersive user experience. In this paper, we present Ambiotherm, a wearable accessory for existing Head Mounted Displays (HMD), which simulates real-world environmental conditions such as ambient temperatures and wind conditions. The system consists of a wearable accessory for the HMD and a mobile application, which generates interactive VR environments and controls the thermal and wind stimuli. The thermal stimulation module is attached to the user's neck while two fans are focused on the user's face to simulate wind conditions. We demonstrate the Ambiotherm system with two VR environments, a desert and a snowy mountain, to showcase the different types of ambient temperatures and wind conditions that can be simulated. Results from initial user experiments show that the participants perceive VR environments to be more immersive when external thermal and wind stimuli are presented as part of the VR experience.
dc.publisherAssociation for Computing Machinery
dc.sourceElements
dc.typeConference Paper
dc.date.updated2020-06-01T05:25:41Z
dc.contributor.departmentINTERACTIVE & DIGITAL MEDIA INSTITUTE
dc.contributor.departmentSMART SYSTEMS INSTITUTE
dc.description.doi10.1145/2984751.2985712
dc.description.sourcetitleUIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology
dc.description.page85-86
dc.published.statePublished
dc.description.redepositcompleted
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