Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/134163
DC FieldValue
dc.titlezLayer: Simulating depth with extended parallax scrolling
dc.contributor.authorHii, Desmond
dc.date.accessioned2016-12-20T08:44:11Z
dc.date.available2016-12-20T08:44:11Z
dc.date.issued1997
dc.identifier.citationHii, Desmond (1997). zLayer: Simulating depth with extended parallax scrolling. ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST : 65-69. ScholarBank@NUS Repository.
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/134163
dc.description.abstractThis paper describes an image-based primitive, zLayer, for modeling virtual environments. It serves as a faster alternative to traditional modeling and rendering of three-dimensional objects but constrains the viewpoint to translation only. Current image-based approaches interpolate a new frame using frames created from neighbouring viewpoints. In contrast, zLayers are created from a single viewpoint. To simulate camera translation, new frames are interpolated by warping and compositing multiple zLayers. This paper describes the creation process of zLayer from three-dimensional computer models, photographs and hand drawn images. The generation of zLayer from computer model can be automated. Finally, various applications of zLayers are discussed.
dc.typeConference Paper
dc.contributor.departmentINSTITUTE OF SYSTEMS SCIENCE
dc.description.sourcetitleACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST
dc.description.page65-69
dc.description.coden00270
dc.identifier.isiutNOT_IN_WOS
Appears in Collections:Staff Publications

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