Please use this identifier to cite or link to this item:
https://scholarbank.nus.edu.sg/handle/10635/134163
DC Field | Value | |
---|---|---|
dc.title | zLayer: Simulating depth with extended parallax scrolling | |
dc.contributor.author | Hii, Desmond | |
dc.date.accessioned | 2016-12-20T08:44:11Z | |
dc.date.available | 2016-12-20T08:44:11Z | |
dc.date.issued | 1997 | |
dc.identifier.citation | Hii, Desmond (1997). zLayer: Simulating depth with extended parallax scrolling. ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST : 65-69. ScholarBank@NUS Repository. | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/134163 | |
dc.description.abstract | This paper describes an image-based primitive, zLayer, for modeling virtual environments. It serves as a faster alternative to traditional modeling and rendering of three-dimensional objects but constrains the viewpoint to translation only. Current image-based approaches interpolate a new frame using frames created from neighbouring viewpoints. In contrast, zLayers are created from a single viewpoint. To simulate camera translation, new frames are interpolated by warping and compositing multiple zLayers. This paper describes the creation process of zLayer from three-dimensional computer models, photographs and hand drawn images. The generation of zLayer from computer model can be automated. Finally, various applications of zLayers are discussed. | |
dc.type | Conference Paper | |
dc.contributor.department | INSTITUTE OF SYSTEMS SCIENCE | |
dc.description.sourcetitle | ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST | |
dc.description.page | 65-69 | |
dc.description.coden | 00270 | |
dc.identifier.isiut | NOT_IN_WOS | |
Appears in Collections: | Staff Publications |
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