Please use this identifier to cite or link to this item:
|Title:||An investigation on piece differential information in co-evolution on games using Kalah||Authors:||Oon, W.-C.
|Issue Date:||2003||Citation:||Oon, W.-C., Lim, Y.-J. (2003). An investigation on piece differential information in co-evolution on games using Kalah. 2003 Congress on Evolutionary Computation, CEC 2003 - Proceedings 3 : 1632-1638. ScholarBank@NUS Repository. https://doi.org/10.1109/CEC.2003.1299868||Abstract:||This paper describes a series of experiments using co-evolution of artificial neural networks on a game called Kalah. The technique employed closely follows the one used by Chellapilla and Fogel to evolve the successful checkers program Anaconda. The experiments aim to provide insight on the effect of including piece differential information, a basic yet crucial piece of expert knowledge, into the neural network inputs. © 2003 IEEE.||Source Title:||2003 Congress on Evolutionary Computation, CEC 2003 - Proceedings||URI:||http://scholarbank.nus.edu.sg/handle/10635/129646||DOI:||10.1109/CEC.2003.1299868|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Oct 12, 2019
checked on Oct 11, 2019
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.