Please use this identifier to cite or link to this item: https://doi.org/10.1007/978-3-642-34292-9-30
Title: Games bridging cultural communications
Authors: Cheok, A.D.
Chu, N.N.Y.
Choi, Y.
Wei, J. 
Keywords: cultural promotion via social networking
database system learning
intergeneration communication
user interface
Issue Date: 2012
Citation: Cheok, A.D.,Chu, N.N.Y.,Choi, Y.,Wei, J. (2012). Games bridging cultural communications. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7624 LNCS : 421-428. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-34292-9-30
Abstract: This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in conjunction with Singapores government policy Phase I has been tested with positive and encouraging acceptance from parents and children The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system for catering to younger generations © 2012 Springer-Verlag Berlin Heidelberg.
Source Title: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
URI: http://scholarbank.nus.edu.sg/handle/10635/125120
ISBN: 9783642342912
ISSN: 03029743
DOI: 10.1007/978-3-642-34292-9-30
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