Please use this identifier to cite or link to this item:
https://doi.org/10.1007/978-3-642-15399-0_26
Title: | Explorations in player motivations: Virtual agents | Authors: | Bostan, B. | Keywords: | behavioural architecture motivations Personality virtual agents |
Issue Date: | 2010 | Citation: | Bostan, B. (2010). Explorations in player motivations: Virtual agents. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6243 LNCS : 262-269. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-15399-0_26 | Abstract: | Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality inventories based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by psychological needs which are represented with an equation that determines the strength of a character's motivational force. The framework represented by this study takes into account psychological needs and their interrelations for analyzing choices of virtual agents in a computer game. © 2010 Springer-Verlag. | Source Title: | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | URI: | http://scholarbank.nus.edu.sg/handle/10635/116078 | ISBN: | 3642153984 | ISSN: | 03029743 | DOI: | 10.1007/978-3-642-15399-0_26 |
Appears in Collections: | Staff Publications |
Show full item record
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.