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|Title:||Explorations in player motivations: Virtual agents||Authors:||Bostan, B.||Keywords:||behavioural architecture
|Issue Date:||2010||Citation:||Bostan, B. (2010). Explorations in player motivations: Virtual agents. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6243 LNCS : 262-269. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-15399-0_26||Abstract:||Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality inventories based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by psychological needs which are represented with an equation that determines the strength of a character's motivational force. The framework represented by this study takes into account psychological needs and their interrelations for analyzing choices of virtual agents in a computer game. © 2010 Springer-Verlag.||Source Title:||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)||URI:||http://scholarbank.nus.edu.sg/handle/10635/116078||ISBN:||3642153984||ISSN:||03029743||DOI:||10.1007/978-3-642-15399-0_26|
|Appears in Collections:||Staff Publications|
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