Please use this identifier to cite or link to this item: https://doi.org/10.1007/978-3-642-25289-1_8
Title: Supporting rereadability through narrative play
Authors: Mitchell, A. 
McGee, K.
Keywords: Interactive storytelling
narrative play
prototyping techniques
rereadability
storytelling games
Issue Date: 2011
Citation: Mitchell, A.,McGee, K. (2011). Supporting rereadability through narrative play. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7069 LNCS : 67-78. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-25289-1_8
Abstract: In this paper, we investigate the use of narrative play as a means of encouraging rereading in interactive stories. To explore this, we created a storytelling game in which the reader/player takes on the role of a film director whose objective is to shoot a film in the face of a series of complications. We discuss the iterative design and playtesting of the prototype of our game, and argue that our design encourages a different type of rereading which involves a shift away from the usual concern for "narrative closure" and more towards a desire to do better. We also discuss the use of storytelling games as a way to explore new forms of interactive storytelling by focusing on the mechanics of interactive storytelling, rather than technical implementation details, without losing sight of the need for an eventual computer-based implementation. © 2011 Springer-Verlag.
Source Title: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
URI: http://scholarbank.nus.edu.sg/handle/10635/114219
ISBN: 9783642252884
ISSN: 03029743
DOI: 10.1007/978-3-642-25289-1_8
Appears in Collections:Staff Publications

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