Please use this identifier to cite or link to this item:
https://doi.org/10.1016/0097-8493(95)00093-3
DC Field | Value | |
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dc.title | The graphics demands of virtual medicine | |
dc.contributor.author | Poston, T. | |
dc.contributor.author | Serra, L. | |
dc.contributor.author | Solaiyappan, M. | |
dc.contributor.author | Heng, P.A. | |
dc.date.accessioned | 2014-11-27T09:45:52Z | |
dc.date.available | 2014-11-27T09:45:52Z | |
dc.date.issued | 1996-01 | |
dc.identifier.citation | Poston, T., Serra, L., Solaiyappan, M., Heng, P.A. (1996-01). The graphics demands of virtual medicine. Computers and Graphics (Pergamon) 20 (1) : 61-68. ScholarBank@NUS Repository. https://doi.org/10.1016/0097-8493(95)00093-3 | |
dc.identifier.issn | 00978493 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/111217 | |
dc.description.abstract | Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1016/0097-8493(95)00093-3 | |
dc.source | Scopus | |
dc.type | Article | |
dc.contributor.department | INSTITUTE OF SYSTEMS SCIENCE | |
dc.description.doi | 10.1016/0097-8493(95)00093-3 | |
dc.description.sourcetitle | Computers and Graphics (Pergamon) | |
dc.description.volume | 20 | |
dc.description.issue | 1 | |
dc.description.page | 61-68 | |
dc.description.coden | COGRD | |
dc.identifier.isiut | A1996UA21700008 | |
Appears in Collections: | Staff Publications |
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