Please use this identifier to cite or link to this item: https://doi.org/10.1016/0097-8493(95)00093-3
DC FieldValue
dc.titleThe graphics demands of virtual medicine
dc.contributor.authorPoston, T.
dc.contributor.authorSerra, L.
dc.contributor.authorSolaiyappan, M.
dc.contributor.authorHeng, P.A.
dc.date.accessioned2014-11-27T09:45:52Z
dc.date.available2014-11-27T09:45:52Z
dc.date.issued1996-01
dc.identifier.citationPoston, T., Serra, L., Solaiyappan, M., Heng, P.A. (1996-01). The graphics demands of virtual medicine. Computers and Graphics (Pergamon) 20 (1) : 61-68. ScholarBank@NUS Repository. https://doi.org/10.1016/0097-8493(95)00093-3
dc.identifier.issn00978493
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/111217
dc.description.abstractAny technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1016/0097-8493(95)00093-3
dc.sourceScopus
dc.typeArticle
dc.contributor.departmentINSTITUTE OF SYSTEMS SCIENCE
dc.description.doi10.1016/0097-8493(95)00093-3
dc.description.sourcetitleComputers and Graphics (Pergamon)
dc.description.volume20
dc.description.issue1
dc.description.page61-68
dc.description.codenCOGRD
dc.identifier.isiutA1996UA21700008
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