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|Title:||The Changing Dynamic of Social Interaction in World of Warcraft: The Impacts of Game Feature Change|
|Keywords:||Social interaction, Social computing, MMO Game, Human Factors, Theory|
|Citation:||Chen, V.H.-H.,Duh, H.B.-L.,Renyi, H. (2008). The Changing Dynamic of Social Interaction in World of Warcraft: The Impacts of Game Feature Change. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 : 356-359. ScholarBank@NUS Repository. https://doi.org/10.1145/1501750.1501834|
|Abstract:||This study examines how changes in game features through patches and expansions can affect the social interaction within massively multiplayer games. Since patches and expansions are now commonplace within massively multiplayer games, understanding of the relationship would enable better production of social capital. In-depth interviews uncovered that the recent changes to the World of Warcraft affect in-game social interaction in 3 aspects. The areas of social interaction affected included interpersonal relationships, community size and social alienation. The discussions highlight how these findings can advance models of social interaction within MMOs. © 2008 IEEE.|
|Source Title:||Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008|
|Appears in Collections:||Staff Publications|
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