Please use this identifier to cite or link to this item: https://doi.org/10.1145/1690388.1690454
Title: Players who play to make others cry: The influence of anonymity and immersion
Authors: Chen, V.H.-H.
Duh, H.B.-L. 
Ng, C.W.
Keywords: Anonymity
Deindividuation
Games
Grief play
Immersion
Issue Date: 2009
Source: Chen, V.H.-H.,Duh, H.B.-L.,Ng, C.W. (2009). Players who play to make others cry: The influence of anonymity and immersion. ACM International Conference Proceeding Series : 341-344. ScholarBank@NUS Repository. https://doi.org/10.1145/1690388.1690454
Abstract: This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players' immersion and anonymity were used as an approximation of the player's deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed. © ACM 2009.
Source Title: ACM International Conference Proceeding Series
URI: http://scholarbank.nus.edu.sg/handle/10635/71455
ISBN: 9781605588643
DOI: 10.1145/1690388.1690454
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