Please use this identifier to cite or link to this item: http://scholarbank.nus.edu.sg/handle/10635/69033
Title: A real-time concurrent planning and execution framework for automated story planning for games
Authors: Vidal Jr., E.C.E.
Nareyek, A. 
Issue Date: 2011
Source: Vidal Jr., E.C.E.,Nareyek, A. (2011). A real-time concurrent planning and execution framework for automated story planning for games. Intelligent Narrative Technologies IV - Papers from the 2011 AIIDE Workshop : 98-105. ScholarBank@NUS Repository.
Abstract: This paper presents a framework that facilitates communication between a planning system ("planner") and a plan execution system ("executor") to enable them to run concurrently, with the main emphasis on meeting the real-time requirements of the application domain. While the framework is applicable to general-purpose planning, its features are optimized for the requirements of automated story planning for games-with emphasis on monitoring player-triggered events and handling on-time (re-)generation of story assets such as characters, maps and scenarios. This framework subsumes the traditional interleaved planning-and-execution paradigm used in embedded continual planning systems and generalizes it to a non-embedded context, making the framework ideal for use with contemporary game architectures (e.g., multithreaded game engines, or games with subsystems communicating over a network). © 2011, Association for the Advancement of Artificial.
Source Title: Intelligent Narrative Technologies IV - Papers from the 2011 AIIDE Workshop
URI: http://scholarbank.nus.edu.sg/handle/10635/69033
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