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|Title:||A real-time concurrent planning and execution framework for automated story planning for games|
|Authors:||Vidal Jr., E.C.E.|
|Source:||Vidal Jr., E.C.E.,Nareyek, A. (2011). A real-time concurrent planning and execution framework for automated story planning for games. Intelligent Narrative Technologies IV - Papers from the 2011 AIIDE Workshop : 98-105. ScholarBank@NUS Repository.|
|Abstract:||This paper presents a framework that facilitates communication between a planning system ("planner") and a plan execution system ("executor") to enable them to run concurrently, with the main emphasis on meeting the real-time requirements of the application domain. While the framework is applicable to general-purpose planning, its features are optimized for the requirements of automated story planning for games-with emphasis on monitoring player-triggered events and handling on-time (re-)generation of story assets such as characters, maps and scenarios. This framework subsumes the traditional interleaved planning-and-execution paradigm used in embedded continual planning systems and generalizes it to a non-embedded context, making the framework ideal for use with contemporary game architectures (e.g., multithreaded game engines, or games with subsystems communicating over a network). © 2011, Association for the Advancement of Artificial.|
|Source Title:||Intelligent Narrative Technologies IV - Papers from the 2011 AIIDE Workshop|
|Appears in Collections:||Staff Publications|
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