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|Title:||Modeling literary culture through interactive digital media|
Interactive computing system
|Source:||Edirisinghe, C., Zhu, K., Ranasinghe, N., Khoo, E.T., Srivatsan, V.E., Wijesena, J.P., Fernando, O.N.N., Cheok, A.D. (2011-11). Modeling literary culture through interactive digital media. Virtual Reality 15 (4) : 239-247. ScholarBank@NUS Repository. https://doi.org/10.1007/s10055-009-0147-9|
|Abstract:||In the rapidly transforming landscape of modern world, people unconsciously refrain from interacting in public spaces, containing their communications that are extensive and universal, within home and relatively individually. The mass connectivity and technological advancement created new cultural values, thus altering the human perception of the world around him. This state of affairs is jeopardizing some of the cultural identities that have surmounted few centuries, shaping the values and associated customs of numerous generations. Furthermore, the computer technology became integrated exceedingly with the modern culture, which prompted us to introduce and explore the avenues of cultural computing that is the familiar ground of the modern society. With the intention of promoting values of distinct cultures, which will greatly assist in enhancing the social relationship, we have developed a framework to communicate literature through digital media, which introduced the platform to create Poetry Mix-up. © 2009 Springer-Verlag London Limited.|
|Source Title:||Virtual Reality|
|Appears in Collections:||Staff Publications|
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