Please use this identifier to cite or link to this item:
|Title:||The e-mail game phenomenon|
|Authors:||Chen, Y.-C. |
Games with incomplete information
|Source:||Chen, Y.-C., Xiong, S. (2013-07). The e-mail game phenomenon. Games and Economic Behavior 80 : 147-156. ScholarBank@NUS Repository. https://doi.org/10.1016/j.geb.2013.02.010|
|Abstract:||The e-mail game in Rubinstein (1989) shows that types with arbitrarily close higher-order beliefs may differ substantially in strategic behaviors. We define a notion called strategic discontinuity in arbitrary incomplete-information scenarios to generalize this e-mail game phenomenon. We show that almost all types involved in economic analysis - types in finite or common-prior models - display strategic discontinuity in simple games. © 2013 Elsevier Inc.|
|Source Title:||Games and Economic Behavior|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Mar 7, 2018
WEB OF SCIENCETM
checked on Jan 30, 2018
checked on Mar 11, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.